GameZine.co.uk Logo
RSS | News feeds | Join the mailing list

News Story

Street Fighter IV PS3 is sub-HD in close-up

Wednesday, 18 Feb 2009 16:12
Ryu
Street Fighter IV has been getting much praise for its combination of classic gameplay and updated graphics technology, but there are differences between the console versions.

Firstly, you're going to notice more jagged edges in the PlayStation 3 game, since it doesn't feature any anti-aliasing. This is in contrast to the Xbox 360's 2xAA.

This isn't that much of a negative, since the 'jaggies' are barely noticeable when playing in the traditional gameplay view.

However, you might notice the edges in the character close-ups, a view where the PlayStation 3 suffers slightly in another area. During the close-up sequences, generally used with special moves, the PS3 game's rendering resolution drops from 720p to nearer 630p, which is then up-scaled for output.

An odd occurrence that can be best demonstrated through the following game captures. You'll notice that the PlayStation 3 screenshot is slightly blurred, where you'll also see that Ryu's headband features more obvious jagged edges.

Xbox 360


PlayStation 3

(Click on the images to enlarge)


The reason for the drop in resolution is at the moment unknown, since elsewhere the PlayStation 3 build of Street Fighter IV is in the typical high-definition resolution; 720p. This can be best seen in the following images, where you'll struggle to find any discernible differences between the two:

Xbox 360


PlayStation 3

(Click on the images to enlarge)


The problem of reduced resolution in close-ups may lie in the fact that Street Fighter IV renders at an impressive and essential 60 frames-per-second, in addition to featuring impressive particle effects.

The latter are especially visible during close-up special moves, meaning that the many hidden pixels being drawn behind the particles (known as overdraw) may cause problems for the PS3's RSX graphics card at 60fps. Or at least it might be more trouble than its worth when porting the game to the PS3. Capcom's best and easiest solution to avoid reduced performance would be to reduce the resolution.

You can watch high-definition videos of the Xbox 360 build after this link, and the
PlayStation 3 after this link. Compare for yourself and see how close the two version are, despite the PlayStation 3's shortcomings. Not worth too much fuss we're sure you'll agree.

Street Fighter IV releases in the UK this Friday, when a Guinness World Record will be attempted at its launch in London.




Credit goes to the Japanese website diary Hatena for the game captures.


What do you think? 

Share your views with the gamezine.co.uk readers.
Name 

Location 

Email 

Comment 

Enter the text shown to the right

User Comments 

  • "Frankly, I don't think this matters. It's a barely noticeable difference; only the most anal videophiles will truly care about this!"

    Sam (UK) Posted: 18/02/2009 18:05:51

  • "This comparison is, frankly, ridiculous - there's are no discernable differences between the screenshots! Stop wasting your readers' time - and your own - with this nonsense."

    Videojudge (London) Posted: 18/02/2009 18:59:13

  • "yes, the differences here are so nominal it makes me wonder why anyone would waste their time posting a comparison."

    JC (USA) Posted: 18/02/2009 21:46:14

  • "And...??? what else"

    GerardCousin (jouis-sur-jeanLouis) Posted: 18/02/2009 22:04:59

  • "so what were ou trying to prove...all this shows is that capcom is still trying to use the PS3 like the 360, when we all know that is incorrect. If they used the PS3 properly i doubt we would see these issues. This also shows which console was the lead platform..."

    Saigon (USA) Posted: 18/02/2009 22:20:14

  • "holy shit, now when i do a special move with ryu, i will now know that this article was a damn waste, who gives a shit just enjoy the game"

    canadien gamer (canada) Posted: 18/02/2009 23:46:25

  • "Oh my did the above ruffle the feathers of you PS3 fanboys????"

    Hum (London) Posted: 19/02/2009 00:07:50

  • "I know you're thinking doing a service to the gaming community by doing this but seriously, you just have too much time to be doing useless stuff like this. My advice: volunteer at a homeless shelter and there you'll see what disparity actually mean."

    Mike M (Over the Rainbow) Posted: 19/02/2009 02:21:55

  • "I think it not ridiculous. The consoles wars happens in all generations, and its not different this time - comparison is needed to move the market and to estimulate the companies to work for perfection. Also this is shows how the ps3 is hard to program and how the most games with flawless performance is the exclusives. Every game for both consoles, xbox comes with the best version in graphics and loading. (ex: fallout 3, GRID, almost EA Games, now street 4). Sony could provide an easier dev kit for next generation, and a better video card, just like the great processor CELL is."

    ronald (brazil) Posted: 19/02/2009 04:18:12

  • "Great article. It's important for people to see that the PS3 is still inferior with third part titles. Microsoft really knows what they're doing with their software."

    Brit of the Heavens (London) Posted: 19/02/2009 07:02:03

  • "I have been doing these comparisons for a long time, breaking news on Halo 3's and HAZE's sub-HD resolutions. I personally find the matter interesting and in this case it was a solution I had seen used before (except a similar resolution change in WipEout HD). It's better me looking at this than a writer with less knowledge or a bias that might cloud their judgement. The comparison isn't meant to show one is better than the other, it's meant to show the working behind the titles and how they have achieved them. Moreover, many of the solutions occur due to the game being ported from another platform. In this case the Arcade/PC was the lead platform which might ake it easier to port over to the Xbox 360. Thanks for your comments. "

    Patrick (UK) Posted: 19/02/2009 10:08:04

  • "I don't see any differences at all. I fully agree with Videojudge."

    Q (Finland) Posted: 19/02/2009 13:31:35

  • "Wow this is really noticeable, too bad for the PS3 fangirls, they're gonna be pissed again. LOL"

    LOL (Lolville) Posted: 19/02/2009 13:44:12

  • "The resolution can't change in game without a screen refresh. This article is a fabrication."

    Software Programmer (USA) Posted: 19/02/2009 14:30:21

  • "Software Programmer: That isn't true. WipEout HD alternates between 1080p and 1280by1080 depending on pressure on the framerate. I suggest you read more about this on techical forum Beyond3D, who are currently exploring this SF4 issue. Thanks."

    Patrick (Gamezine) Posted: 19/02/2009 15:12:48

  • "patrick that is not true for you too.the discussion on the beyond3d forum have many different opinion on the same tread.and it's only based on ruliweb shots and there aren't x360 shots of the same moment for a right comparison."

    chester (italy) Posted: 19/02/2009 16:59:13

  • "Chester: Beyond3d is agreed on the resolution change; however, opinions on the reasons for the change are differing. I have captures of each game displayed here showing the difference. Any compression in the images don't interfere with the rendered pixel steps, but only make it harder to count them. You can count the rendering resolution yourself with the above images. However, if there is any change on the issue I will be sure to add an update to this article and correct it in another piece. Thanks."

    Patrick (Gamezine) Posted: 19/02/2009 17:13:18

  • "the cry is free"

    michaeljovi (brasil) Posted: 19/02/2009 23:52:49

  • "So 360 has the slightly better graphics and PS3 has the better DPad. So what? All (yep all, 360 and PS3) you Fanboyz are funny. :rolleyes: I'll go with the 360 version because of the online play as I planned to get an arcade controller anyway."

    Elmo (Ireland) Posted: 20/02/2009 11:26:34

Related Stories 

Gamezine Newsletter 

  • newsletter Video game news, reviews, previews and interviews delivered straight to your inbox for casual and hardcore gamers alike. Sign up for our free newsletter for the latest gaming news and more.

News 

Charts 

Previews 

Releases 

Games Directory 

Features