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Killzone 2 patch has improved the controls

Friday, 06 Mar 2009 15:00
Killzone 2
Killzone 2 has been patched to version 1.2. Minor tweaks have been made to the controls.

Some have complained that Killzone 2's controls are "plagued" by input lag. Some say that it is a deliberate move by Guerilla Games to make Sev's moves feel realistic and weighty. I personally think they are two different issues.

The latest patch includes a few minor tweaks to controller input, despite comments from Guerilla Games that no changes were to be made.

Some forumites are saying that the patch has improved the supposed input lag, including the removal of the controller's deadzones (there used to be a delay before turning).

I can neither confirm or deny these rumours, but download the patch and test it for yourself. And remember, be wary of the placebo effect.

[UPDATE] - More reports are coming in that the controls have been improved, but so far our information is limited to the multiplayer controls.

[UPDATE 2] - The control tweaks have apparently also been made to the single-player. Any changes are minor and do not impact the feel of the game. The changes might feel like an improvement to those who were adverse to the controls before the patch.




The 1.2 patch includes the following changes:

  • Stability issue regarding randomly named games resolved.
  • Stability fix when rapidly tapping (X) can cause crash on spawn-select.
  • Stability issue regarding Saboteur’s disguise ability resolved.
  • Stability fix on ‘Creating game’ with a blank name.
  • Stability fix for repeatedly entering exiting game.
  • The Ignore list functionality corrected.
  • Unlock of “Frontrunner” Medal now functioning correctly.
  • Fix for incorrect award of win to clan not showing for game resolved.
  • Battle Replay for Corinth Crossing not appearing correctly on www.killzone.com.
  • Issue with not being able to defuse the Search and Destroy objective resolved.
  • HUD issue correction during Assassination mode when playing as a Medic.
  • Controller input tweaks and modifications.
  • Fix for auto-lock on of shotgun exploit.
  • Fix for D-Charge issues in Campaign mode.


  • Patrick Steen




    Unsure about Killzone 2? Find our verdict after this link.


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    User Comments 

    • "yes"

      deniz (kaymaz) Posted: 07/03/2009 12:19:22

    • "F*** YES F***ING FINALLY! I can confirm that the controller lag has been drastically improved, now I think is that they should completely remove the deadzones like in cod4. Anyways i can get used to this now! Im mostly ranked 1st in every game i play now :D"

      jojo (jomomma) Posted: 07/03/2009 16:38:33

    • "The main problem (IMO) is that they went waaay over board with the "head bob" effect. Also strafe while aiming is horrible. Only way someone would aim that far off while side stepping is if they had 0 military exp. But your supposed to be a trained soldier. So....."

      illin al (phoenix az) Posted: 07/03/2009 19:40:18

    • "Sounds great! For me, Killzone's online gameplay was a bit too hectic, particularly with these imprecise controls. I will test online gameplay once my diseased roomie disappeared from the sofa. *pling*"

      Gregormeister (Münster, Germany) Posted: 08/03/2009 15:28:08

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