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Review

Teenage Zombies: Invasion of the Alien Brain Thingys (DS)

Tuesday, 13 May 2008 09:01
Teenage Zombies bears a striking resemblance, gameplay-wise, to Interplay's classic Lost Vikings
Like wow, some alien-type things have invaded the earth and it’s up to three zombies to save it!

While this may sound like the dream game for pre-pubescent, Hadouken!-loving, social networking site-addicted teenagers, it appears some grown-ups are also digging this cockamamie idea, as platformer Teenage Zombies: Invasion of the Alien Brain Thingys (TZ) makes its way onto the Nintendo DS.


Brought to you by Ignition Entertainment, the company behind the Metal Slug series and Top Trumps-esque SNK v Capcom Card Fighters on the DS, TZ depicts Earth under attack by bizarre aliens, led by the all-powerful Big Brain (Ed – Futurama, anyone?), whose megalomaniacal rants and cunning plans for global destruction brings back memories of Saturday morning cartoon villains.

Starting off promisingly, the game sets the scene with a comic strip-style interlude (turn your DS sideways here, kiddies) which is full of humour, wit and certainly makes a refreshing change to the typical "start game" screen.
You take simultaneous control of three main characters throughout, switching between them in order to use their different abilities for traversing platforms, killing aliens and generally just wreaking a bit of mayhem.

Lori is a one-armed zombie who can leap great distances, swatting the majority of enemies with a single blow. Fins is more powerful but far less agile, and the trio is rounded out nicely by Zack, who can crawl through tunnels and bash baddies with his trusty skateboard.

Throughout the game, you'll be required to swap through the characters to make use of their varying abilities (for example, Lori can jump to reach high ledges, while Fins' tentacles should be used to crawl up walls). It should be pretty obvious when and where you'll need a certain player.

Should you need a helping hand, there are a number of power-ups, which include Fins' rather pleasing range of vomit projectiles. In fact, the creators seem rather content on filling the game with as many gross features as possible - eating brains and body parts are required to top up your un-health bar.

The game is not without its faults, however. Consisting of 33 levels (although, in keeping in with the comic book theme of the game, they are known as chapters) split across seven worlds, you would have thought TZ might provide a relative challenge and offer quite a few hours of gameplay. Well, not exactly. I found myself getting to the halfway point of the second world in less than 45 minute, without overly taxing my abilities.

A number of mini-games are randomly interspersed throughout the game and, once unlocked, can be replayed as many times as you like. Although the use of the DS's stylus and microphone capabilities offer a break from the button-pounding main adventure, the games are generally frustrating and lack on-screen instructions (although there is plenty of help when making your way through the start of the main game).

In the first mini-game, for example, you have to tap the touchscreen to dig up enough earth to allow brain enemies to escape where they will be gobbled up by our heroes. Here, however, the action is hampered by an annoyingly unresponsive touchscreen, making things more of a chore than anything else.

Those who have a perverse love of mini-games might wish to persist, with others involving, to name but one, a strange mash-up of Bomberman and Tony Hawk's Pro Skater.

Teenage Zombies ends up being a mildly diverting affair. It can offer fun in places, but after a while you get the feeling that there is something missing. Although there are some nice touches (particularly the comic book style cut scenes), with platform game veterans such as Sonic, Spyro and Mario already showing their mettle on the DS across, Teenage Zombies doesn't really justify splashing out the readies.

6/10

Ashley King

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